// // Service // private static DebugInspectorLayout GetInstance() { if (s_instance == null) { s_instance = new DebugInspectorLayout(); } return(s_instance); }
// // Service // private static DebugInspectorLayout GetInstance() { if (s_instance == null) { s_instance = new DebugInspectorLayout(); } return s_instance; }
public void OnGUI() { GameObject target = Selection.activeGameObject; if (target == null) { return; } EditorGUILayout.InspectorTitlebar(true, target); m_scrollPos = EditorGUILayout.BeginScrollView(m_scrollPos); Component[] components = target.GetComponents <Component>(); foreach (Component component in components) { DebugInspectorLayout.ObjectField(component.GetType().Name, component, AssetPreview.GetMiniThumbnail(component)); EditorGUILayout.Separator(); } EditorGUILayout.EndScrollView(); }
// // Events // public override void OnInspectorGUI() { base.OnInspectorGUI(); DebugInspectorLayout.DrawDebugView(target as MonoBehaviour); }