/// <summary> /// Creates a dynamic parameter key for texel size updated from the texture size. /// </summary> /// <param name="textureKey">Key of the texture to take the size from</param> /// <returns>A dynamic TexelSize parameter key updated according to the specified texture</returns> public static ParameterKey <Vector2> CreateDynamicTexelSizeParameterKey(ParameterKey <Texture> textureKey) { if (textureKey == null) { throw new ArgumentNullException("textureKey"); } return(ParameterKeys.NewDynamic(ParameterDynamicValue.New <Vector2, Texture>(textureKey, UpdateTexelSize))); }
static TransformationKeys() { View = ParameterKeys.New(Matrix.Identity); Projection = ParameterKeys.New(Matrix.Identity); World = ParameterKeys.New(Matrix.Identity); ViewProjection = ParameterKeys.NewDynamic(ParameterDynamicValue.New <Matrix, Matrix, Matrix>(View, Projection, Matrix.MultiplyRef)); WorldView = ParameterKeys.NewDynamic(ParameterDynamicValue.New <Matrix, Matrix, Matrix>(World, View, Matrix.MultiplyRef)); WorldViewProjection = ParameterKeys.NewDynamic(ParameterDynamicValue.New <Matrix, Matrix, Matrix>(World, ViewProjection, Matrix.MultiplyRef)); ProjScreenRay = ParameterKeys.NewDynamic(ParameterDynamicValue.New <Vector2, Matrix>(Projection, ExtractProjScreenRay)); Eye = ParameterKeys.NewDynamic(ParameterDynamicValue.New <Vector4, Matrix>(View, ViewToEye)); EyeMS = ParameterKeys.NewDynamic(ParameterDynamicValue.New <Vector4, Matrix>(WorldView, WorldViewToEyeMS)); WorldInverse = ParameterKeys.NewDynamic(ParameterDynamicValue.New <Matrix, Matrix>(World, InvertMatrix)); ViewInverse = ParameterKeys.NewDynamic(ParameterDynamicValue.New <Matrix, Matrix>(View, InvertMatrix)); WorldViewInverse = ParameterKeys.NewDynamic(ParameterDynamicValue.New <Matrix, Matrix>(WorldView, InvertMatrix)); }
static CameraKeys() { ZProjection = ParameterKeys.NewDynamic(ParameterDynamicValue.New <Vector2, float, float>(NearClipPlane, FarClipPlane, ZProjectionACalculate)); }
static MaterialKeys() { SpecularPowerScaled = ParameterKeys.NewDynamic(ParameterDynamicValue.New <float, float>(SpecularPower, ScaleSpecularPower)); }