protected override void OnLevelGained(EntitySkills.Skill skill, EntitySkills skills)
    {
        if (currentJournal == null)
        {
            return;
        }

        /* Make the book have a highlight */
        if (currentJournal.GetAttachedHand() == null)
        {
            /* Turn on highlighting */
            currentJournal.EnableHighlight();
        }
    }
 /* When the player gains a level, play the level-up fanfare. */
 protected override void OnLevelGained(EntitySkills.Skill skill, EntitySkills skills)
 {
     PlayClip(levelup);
 }