protected override void OnLevelGained(EntitySkills.Skill skill, EntitySkills skills) { if (currentJournal == null) { return; } /* Make the book have a highlight */ if (currentJournal.GetAttachedHand() == null) { /* Turn on highlighting */ currentJournal.EnableHighlight(); } }
/* When the player gains a level, play the level-up fanfare. */ protected override void OnLevelGained(EntitySkills.Skill skill, EntitySkills skills) { PlayClip(levelup); }