public PlayerInventory(UInt32 TUID) { UID = TUID; ItemCardEquip = new CardEquipCollection((int)UID); ItemCharacter = new CharacterCollection((int)UID); ItemMascot = new MascotCollection((int)UID); ItemWarehouse = new WarehouseCollection((int)UID); ItemCaddie = new CaddieCollection((int)UID); ItemCard = new CardCollection((int)UID); ItemTransaction = new TransactionsCollection(); ItemRoom = new FurnitureCollection((int)UID); ItemSlot = new ItemSlotData(); ItemDecoration = new ItemDecorationData(); ItemTrophies = new TrophyCollection(); ItemTrophyGP = new TrophyGPCollection(); ItemTrophySpecial = new TrophySpecialCollection(); ItemSlotData Items; var _db = new PangyaEntities(); foreach (var info in _db.ProcGetToolbar((int)UID)) { Items = new ItemSlotData { Slot1 = (uint)info.ITEM_SLOT_1, Slot2 = (uint)info.ITEM_SLOT_2, Slot3 = (uint)info.ITEM_SLOT_3, Slot4 = (uint)info.ITEM_SLOT_4, Slot5 = (uint)info.ITEM_SLOT_5, Slot6 = (uint)info.ITEM_SLOT_6, Slot7 = (uint)info.ITEM_SLOT_7, Slot8 = (uint)info.ITEM_SLOT_8, Slot9 = (uint)info.ITEM_SLOT_9, Slot10 = (uint)info.ITEM_SLOT_10, }; ItemSlot.SetItemSlot(Items); SetTitleIndex((uint)info.Skin_1); SetCharIndex((uint)info.CHARACTER_ID); SetCaddieIndex((uint)info.CADDIE); SetBallTypeID((uint)info.BALL_ID); SetClubSetIndex((uint)info.CLUB_ID); SetMascotIndex((uint)info.MASCOT_ID); SetPoster((uint)info.POSTER_1, (uint)info.POSTER_2); } ItemCharacter.Card = ItemCardEquip; }