Exemple #1
0
        public AddItemData AddItemToDB(AddItem ItemAddItemData)
        {
            Object          PlayerObjectData;
            TransactionData Tran;
            AddItemData     Result;

            Result = new AddItemData()
            {
                Status = false
            };
            var _db     = new PangyaEntities();
            var additem = _db.ProcAddItem((int)UID, (int)ItemAddItemData.ItemIffId, (int)ItemAddItemData.Quantity, Compare.IfCompare <byte>(IFFEntry.GetIff.IsSelfDesign(ItemAddItemData.ItemIffId), 1, 0), IFFEntry.GetIff.GetItemTimeFlag(ItemAddItemData.ItemIffId, ItemAddItemData.Day), (int)ItemAddItemData.Day).ToList();

            if (additem.Count > 0)
            {
                var dbdata = additem.FirstOrDefault();

                Tran = new TransactionData()
                {
                    Types = 2, Index = (uint)dbdata.IDX, TypeID = (uint)dbdata.iffTypeId, PreviousQuan = 0, NewQuan = (uint)dbdata.Quantity, UCC = dbdata.UCC_KEY
                };

                ItemTransaction.Add(Tran);
                try
                {
                    switch (ItemAddItemData.ItemIffId.GetItemGroup())
                    {
                    case IffGroupFlag.ITEM_TYPE_CHARACTER:
                    {
                        PlayerObjectData = new CharacterData();

                        ((CharacterData)(PlayerObjectData)).Index      = (uint)dbdata.IDX;
                        ((CharacterData)(PlayerObjectData)).TypeID     = (uint)dbdata.iffTypeId;
                        ((CharacterData)(PlayerObjectData)).HairColour = 0;
                        ((CharacterData)(PlayerObjectData)).GiftFlag   = 0;
                        ItemCharacter.CharacterAdd((CharacterData)(PlayerObjectData));

                        CharacterIndex = (uint)dbdata.IDX;
                        Result         = new AddItemData()
                        {
                            Status      = true,
                            ItemIndex   = ((CharacterData)(PlayerObjectData)).Index,
                            ItemTypeID  = ((CharacterData)(PlayerObjectData)).TypeID,
                            ItemOldQty  = 1,
                            ItemNewQty  = 1,
                            ItemUCCKey  = string.Empty,
                            ItemFlag    = 0,
                            ItemEndDate = DateTime.MinValue,
                        };
                    }
                    break;

                    case IffGroupFlag.ITEM_TYPE_AUX:
                    case IffGroupFlag.ITEM_TYPE_PART:
                    case IffGroupFlag.ITEM_TYPE_CLUB:
                    case IffGroupFlag.ITEM_TYPE_BALL:
                    case IffGroupFlag.ITEM_TYPE_USE:
                    case IffGroupFlag.ITEM_TYPE_SKIN:
                    {
                        PlayerObjectData = new WarehouseData();
                        ((WarehouseData)(PlayerObjectData)).ItemIndex     = (uint)dbdata.IDX;
                        ((WarehouseData)(PlayerObjectData)).ItemTypeID    = (uint)dbdata.iffTypeId;
                        ((WarehouseData)(PlayerObjectData)).ItemC0        = (ushort)dbdata.Quantity;
                        ((WarehouseData)(PlayerObjectData)).ItemUCCUnique = dbdata.UCC_KEY;
                        ((WarehouseData)(PlayerObjectData)).CreateNewItem();
                        // Add to inventory list
                        ItemWarehouse.ItemAdd((WarehouseData)(PlayerObjectData));
                        // Set the result data
                        Result = new AddItemData()
                        {
                            Status      = true,
                            ItemIndex   = ((WarehouseData)(PlayerObjectData)).ItemIndex,
                            ItemTypeID  = ((WarehouseData)(PlayerObjectData)).ItemTypeID,
                            ItemOldQty  = 0,
                            ItemNewQty  = ItemAddItemData.Quantity,
                            ItemUCCKey  = ((WarehouseData)(PlayerObjectData)).ItemUCCUnique,
                            ItemFlag    = 0,
                            ItemEndDate = null,
                        };
                    }
                    break;

                    case IffGroupFlag.ITEM_TYPE_CADDIE:
                    {
                        PlayerObjectData = new CaddieData();
                        ((CaddieData)(PlayerObjectData)).CaddieIdx     = (uint)dbdata.IDX;
                        ((CaddieData)(PlayerObjectData)).CaddieTypeId  = (uint)dbdata.iffTypeId;
                        ((CaddieData)(PlayerObjectData)).CaddieDateEnd = (DateTime)dbdata.END_DATE;
                        ((CaddieData)(PlayerObjectData)).CaddieAutoPay = 0;
                        ((CaddieData)(PlayerObjectData)).CaddieType    = (byte)dbdata.Flag;
                        // Add caddie to inventory list
                        ItemCaddie.CadieAdd((CaddieData)(PlayerObjectData));
                        // set the result data
                        Result = new AddItemData()
                        {
                            Status      = true,
                            ItemIndex   = ((CaddieData)(PlayerObjectData)).CaddieIdx,
                            ItemTypeID  = ((CaddieData)(PlayerObjectData)).CaddieTypeId,
                            ItemOldQty  = 0,
                            ItemNewQty  = 1,
                            ItemUCCKey  = string.Empty,
                            ItemFlag    = ((CaddieData)(PlayerObjectData)).CaddieType,
                            ItemEndDate = null,
                        };
                    }
                    break;

                    case IffGroupFlag.ITEM_TYPE_CARD:
                    {
                        PlayerObjectData = new CardData();
                        ((CardData)(PlayerObjectData)).CardIndex      = (uint)dbdata.IDX;
                        ((CardData)(PlayerObjectData)).CardTypeID     = (uint)dbdata.iffTypeId;
                        ((CardData)(PlayerObjectData)).CardQuantity   = ItemAddItemData.Quantity;
                        ((CardData)(PlayerObjectData)).CardIsValid    = 1;
                        ((CardData)(PlayerObjectData)).CardNeedUpdate = false;
                        // ## add to card
                        ItemCard.CardAdd((CardData)(PlayerObjectData));
                        // set the result data
                        Result = new AddItemData()
                        {
                            Status      = true,
                            ItemIndex   = ((CardData)(PlayerObjectData)).CardIndex,
                            ItemTypeID  = ((CardData)(PlayerObjectData)).CardTypeID,
                            ItemOldQty  = 0,
                            ItemNewQty  = ((CardData)(PlayerObjectData)).CardQuantity,
                            ItemUCCKey  = string.Empty,
                            ItemFlag    = 0,
                            ItemEndDate = null,
                        };
                    }
                    break;

                    case IffGroupFlag.ITEM_TYPE_MASCOT:
                    {
                        PlayerObjectData = new MascotData();
                        ((MascotData)(PlayerObjectData)).MascotIndex      = (uint)dbdata.IDX;
                        ((MascotData)(PlayerObjectData)).MascotTypeID     = (uint)dbdata.iffTypeId;
                        ((MascotData)(PlayerObjectData)).MascotMessage    = "Pangya !";
                        ((MascotData)(PlayerObjectData)).MascotIsValid    = 1;
                        ((MascotData)(PlayerObjectData)).MascotNeedUpdate = false;
                        ((MascotData)(PlayerObjectData)).MascotEndDate    = (DateTime)dbdata.END_DATE;

                        ((MascotData)(PlayerObjectData)).MascotDayToEnd = (ushort)dbdata.END_DATE.DaysBetween(DateTime.Now);
                        // ## add to card
                        ItemMascot.MascotAdd((MascotData)(PlayerObjectData));
                        // set the result data
                        Result = new AddItemData()
                        {
                            Status      = true,
                            ItemIndex   = ((MascotData)(PlayerObjectData)).MascotIndex,
                            ItemTypeID  = ((MascotData)(PlayerObjectData)).MascotTypeID,
                            ItemOldQty  = 0,
                            ItemNewQty  = 1,
                            ItemUCCKey  = string.Empty,
                            ItemFlag    = 4,
                            ItemEndDate = DateTime.Now.AddDays(ItemAddItemData.Day + 1),
                        };
                    }
                    break;
                    }
                }
                catch
                {
                }
            }
            // ## resulted
            return(Result);
        }