void Build(int UID)
        {
            var _db = new PangyaEntities();

            foreach (var info in _db.ProcGetItemWarehouse(UID))
            {
                if (info.HOURLEFT == null || info.C0_SLOT == null)
                {
                    info.HOURLEFT         = 0;
                    info.C0_SLOT          = 0;
                    info.C1_SLOT          = 0;
                    info.C2_SLOT          = 0;
                    info.C3_SLOT          = 0;
                    info.C4_SLOT          = 0;
                    info.CLUB_SLOT_CANCEL = 0;
                    info.CLUB_WORK_COUNT  = 0;
                }
                var item = new PlayerItemData(info);
                Add(item);
            }
        }