// Use this for initialization
    void Start()
    {
        paddleToBallVector = this.transform.position - paddle.transform.position;
        target             = GameObject.FindGameObjectsWithTag("Block").Length - 1;

        ball_RB2 = GetComponent <Rigidbody2D>();
        ball_SR  = GetComponent <SpriteRenderer>();
        pad_SR   = paddle.GetComponent <SpriteRenderer>();

        trail_fiery  = this.transform.Find("Fiery_Trail").gameObject;
        trail_icey   = this.transform.Find("Icey_Trail").gameObject;
        trail_lively = this.transform.Find("Lively_Trail").gameObject;

        fiery  = paddle.getColor_Fiery();
        icey   = paddle.getColor_Icey();
        lively = paddle.getColor_Lively();
    }