// Use this for initialization void Start() { paddleToBallVector = this.transform.position - paddle.transform.position; target = GameObject.FindGameObjectsWithTag("Block").Length - 1; ball_RB2 = GetComponent <Rigidbody2D>(); ball_SR = GetComponent <SpriteRenderer>(); pad_SR = paddle.GetComponent <SpriteRenderer>(); trail_fiery = this.transform.Find("Fiery_Trail").gameObject; trail_icey = this.transform.Find("Icey_Trail").gameObject; trail_lively = this.transform.Find("Lively_Trail").gameObject; fiery = paddle.getColor_Fiery(); icey = paddle.getColor_Icey(); lively = paddle.getColor_Lively(); }