void Die() { Destroy(gameObject); paddleScript.AddPoint(pointValue); numBricks--; if (numBricks <= 0) { // Load a new level?? ++level; Application.LoadLevel("level" + level.ToString()); } }
void Die() { Destroy(gameObject); PaddleScript paddleScript = GameObject.Find("Paddle").GetComponent <PaddleScript> (); paddleScript.AddPoint(pointValue); //GameObject[] bricks = GameObject.FindGameObjectsWithTag ("Brick"); numBricks--; //Debug.Log (numBricks); if (numBricks <= 0) { paddleScript.nextLevel(); } }
void Die() { Destroy(gameObject); PaddleScript paddleScript = GameObject.Find("paddle").GetComponent <PaddleScript>(); paddleScript.AddPoint(pointValue); numBricks--; if (Random.Range(0, powerUpChance) == 0) { Instantiate(powerUpPrefabs[Random.Range(0, powerUpPrefabs.Length)], transform.position, Quaternion.identity); } if (numBricks <= 0) { // Load a new level?? Application.LoadLevel("level2"); } }