Exemple #1
0
 /// <summary>
 /// Notifies other players, that this player changed equipment.
 /// </summary>
 /// <param name="sender">player, that changed equipment</param>
 /// <param name="equipmentItem">item, that was worn</param>
 /// <param name="slot">item slot</param>
 private void Character_OnEquipmentChanged(Character sender, Item equipmentItem, byte slot)
 {
     foreach (var player in GetAllPlayers(true))
     {
         _packetsHelper.SendCharacterChangedEquipment(player.Client, sender.Id, equipmentItem, slot);
     }
 }