/// <summary> /// Notifies other players, that this player changed equipment. /// </summary> /// <param name="sender">player, that changed equipment</param> /// <param name="equipmentItem">item, that was worn</param> /// <param name="slot">item slot</param> private void Character_OnEquipmentChanged(Character sender, Item equipmentItem, byte slot) { foreach (var player in GetAllPlayers(true)) { _packetsHelper.SendCharacterChangedEquipment(player.Client, sender.Id, equipmentItem, slot); } }