//---------------------------------------------------------------------------- public static void CreateAssetBundleSelect_Win32() { PackagerUI.CreateAssetBundleSelect(BuildTarget.StandaloneWindows); }
//---------------------------------------------------------------------------- public static void CreateAssetBundleSelectToOne_Windows64() { PackagerUI.CreateAssetBundleSelectToOne(BuildTarget.StandaloneWindows64); }
//---------------------------------------------------------------------------- public static void CreateAssetBundleAll_Android() { PackagerUI.CreateAssetBundleAll(BuildTarget.Android); }
//---------------------------------------------------------------------------- public static void CreateAssetBundleSelectToOne_Android() { PackagerUI.CreateAssetBundleSelectToOne(BuildTarget.Android); }
//---------------------------------------------------------------------------- public static void CreateAssetBundleAll_Win64() { PackagerUI.CreateAssetBundleAll(BuildTarget.StandaloneWindows64); }