Ejemplo n.º 1
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 //----------------------------------------------------------------------------
 public static void CreateAssetBundleSelect_Win32()
 {
     PackagerUI.CreateAssetBundleSelect(BuildTarget.StandaloneWindows);
 }
Ejemplo n.º 2
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 //----------------------------------------------------------------------------
 public static void CreateAssetBundleSelectToOne_Windows64()
 {
     PackagerUI.CreateAssetBundleSelectToOne(BuildTarget.StandaloneWindows64);
 }
Ejemplo n.º 3
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 //----------------------------------------------------------------------------
 public static void CreateAssetBundleAll_Android()
 {
     PackagerUI.CreateAssetBundleAll(BuildTarget.Android);
 }
Ejemplo n.º 4
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 //----------------------------------------------------------------------------
 public static void CreateAssetBundleSelectToOne_Android()
 {
     PackagerUI.CreateAssetBundleSelectToOne(BuildTarget.Android);
 }
Ejemplo n.º 5
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 //----------------------------------------------------------------------------
 public static void CreateAssetBundleAll_Win64()
 {
     PackagerUI.CreateAssetBundleAll(BuildTarget.StandaloneWindows64);
 }