//----------------------------------------------------------------------------
 public static void CreateAssetBundleSelect_Win32()
 {
     PackagerUI.CreateAssetBundleSelect(BuildTarget.StandaloneWindows);
 }
 //----------------------------------------------------------------------------
 public static void CreateAssetBundleSelectToOne_Windows64()
 {
     PackagerUI.CreateAssetBundleSelectToOne(BuildTarget.StandaloneWindows64);
 }
 //----------------------------------------------------------------------------
 public static void CreateAssetBundleAll_Android()
 {
     PackagerUI.CreateAssetBundleAll(BuildTarget.Android);
 }
 //----------------------------------------------------------------------------
 public static void CreateAssetBundleSelectToOne_Android()
 {
     PackagerUI.CreateAssetBundleSelectToOne(BuildTarget.Android);
 }
 //----------------------------------------------------------------------------
 public static void CreateAssetBundleAll_Win64()
 {
     PackagerUI.CreateAssetBundleAll(BuildTarget.StandaloneWindows64);
 }