public void OnSkillReady(Skill skill)
 {
     if (skill.type == SkillType.ORB && nextOrbSkill == null)
     {
         nextOrbSkill = (OrbSkill)skill;
     }
 }
    public void NextPlayerAction()
    {
        if (!IsMoving())
        {
            if (target != null)
            {
                LookToTarget();

                if (attackController.CanAttack())
                {
                    attackController.Attack(target);
                }
            }
        }

        if (nextOrbSkill == null)
        {
            OrbSkill OrbSkill = GetNextReadyOrbSkill();
            if (OrbSkill != null)
            {
                Debug.Log("next ready orb skill " + OrbSkill.name);
                nextOrbSkill = OrbSkill;
                attackController.CreateOrb(nextOrbSkill);
            }
        }
    }
Exemple #3
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    public void CreateOrb(OrbSkill skill)
    {
        nextObrBullet = Instantiate(prafabHolder.OrbBullet, player.GetShootPoint(ShootPointPosition.MID).position, Quaternion.identity);
        OrbController orbController = nextObrBullet.GetComponent <OrbController>();

        orbController.skill  = skill;
        orbController.caster = player;

        GameObject         skillPrafab = prafabHolder.GetSkill(skill.skillName);
        OrbSkillController orbSkillControllerComponent = skill.GetComponent <OrbSkillController>();

        OrbSkillController orbSkillController = (OrbSkillController)nextObrBullet.AddComponent(orbSkillControllerComponent.GetType());

        orbSkillController.skill   = skill;
        orbSkillController.creator = gameObject;

        orbController.orbSkillController = orbSkillController;
        //nextObrBullet.GetComponent<Bullet>().creator = gameObject;
    }
Exemple #4
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    public GameObject CreateOrbBullet(GameObject orbBulletObj, Transform start, GameObject owner, Vector3 targetPos, Transform target, float damageModifier = 1f)
    {
        OrbController   orbController   = orbBulletObj.GetComponent <OrbController>();
        DistanceDestroy distanceDestroy = orbBulletObj.GetComponent <DistanceDestroy>();
        SphereCollider  bulletCollider  = orbBulletObj.AddComponent <SphereCollider>();
        OrbBullet       bullet          = orbBulletObj.AddComponent <OrbBullet>();
        Rigidbody       rigidbody       = orbBulletObj.AddComponent <Rigidbody>();
        OrbSkill        skill           = orbController.skill;
        Role            ownerRole       = owner.GetComponent <Role>();

        ownerRole.GetSkillByName(skill.skillName).StartCD();

        gizmosShootPoint = orbBulletObj.transform.position;
        Vector3 scale = start.localScale;

        orbBulletObj.transform.position = start.position;
        orbBulletObj.transform.rotation = start.rotation;
        orbBulletObj.transform.LookAt(target);
        orbBulletObj.transform.localScale = scale;
        gizmosShootPoint = orbBulletObj.transform.position;

        distanceDestroy.fixPosition = start.position;

        float raduis;

        bulletColliderRadius.TryGetValue(BulletSize.Mega, out raduis);
        bulletCollider.radius  = raduis;
        bulletCollider.enabled = true;

        rigidbody.mass        = 2;
        rigidbody.useGravity  = false;
        rigidbody.constraints = RigidbodyConstraints.FreezeRotationY | RigidbodyConstraints.FreezeRotationZ | RigidbodyConstraints.FreezeRotationX;

        bullet.orbSkill       = skill;
        bullet.bulletSpeed    = normalizeAttackSpeed(ownerRole.attribute.attackSpeed);
        bullet.creator        = owner;
        bullet.damageModifier = damageModifier;

        bullet.direction = start.position - targetPos;

        GameObject bulletprojectile = Instantiate(skill.bulletPrafab);

        bulletprojectile.transform.SetParent(orbBulletObj.transform, false);

        GameObject bulletImpactPrafab = skill.bulletImpactPrafab;

        bullet.impectPrafab = bulletImpactPrafab;

        bullet.autoDestroyTime = 10;

        bullet.enhancement = GetBulletEnhancement();
        bullet.EnhancementMerge();

        bullet.PreEnhancementProcess();
        bullet.ApplyForce();

        orbController.caster = owner.GetComponent <Role>();
        orbController.OrbAttackStart();

        return(orbBulletObj);
    }