public void DirRight() { OperatorController CharacterScript = settingCharacter.GetComponent <OperatorController>(); CharacterScript.AttackDir = Vector3.right; CharacterScript.RotateYAngle = 0; CharacterScript.Activate(); print("set to Right"); CharacterSettingOver(); Destroy(gameObject); }
public void DirDown() { OperatorController CharacterScript = settingCharacter.GetComponent <OperatorController>(); CharacterScript.AttackDir = Vector3.back; CharacterScript.Activate(); CharacterScript.RotateYAngle = 90; print("set to Down"); CharacterSettingOver(); Destroy(gameObject); }