public static void DeployOperator(GameObject operatorObject, TileDescription targetCube) { if (!isDeployedOperator(operatorObject)) { DeployedOperatorOnGame newDeploy = new DeployedOperatorOnGame(); newDeploy.operatorObject = operatorObject; newDeploy.operatorPlaceCube = targetCube; deployedOperatorOnGame.Add(new KeyValuePair <TileDescription, GameObject>(targetCube, operatorObject)); OperatorController operatorController = operatorObject.GetComponent <OperatorController>(); decreaseDP(operatorController._operatorData.DpCost); decreaseUnitLimit(1); targetCube.typeTile = TileDescription.TypeTile.NoneStandableTyle; mainInterfaceFields.operatorPanelCreate.checkDPCostAndUnitLimit(); operatorController.HideRange(); mainInterfaceFields.selectOperatorUI.displaySelectedPanel.SetActive(false); operatorObject.GetComponent <CapsuleCollider>().enabled = true; foreach (RangeTile tileRange in operatorController.rangeTiles) { tileRange.GetComponent <BoxCollider>().enabled = true; } operatorController.SetStartHP(operatorController._operatorData.maxHP); operatorController._operatorHP.GetComponent <UIOperatorHp>().SetHPCurMax(operatorController._operatorData.maxHP, operatorController._operatorData.maxHP); TimeScaleReset(); } }
public GameObject CreateOperator(GameObject operatorCreate, OperatorData operatorData, UISelectAvatar selectAvatar) { GameObject OperatorUI = Instantiate(MainController.OperatorInterfaseObject, operatorsParent.transform); OperatorUI.name = operatorData.Name; GameObject Operator = Instantiate(operatorCreate, OperatorUI.transform); Operator.transform.SetSiblingIndex(0); OperatorController operatorController = OperatorUI.GetComponent <OperatorController>(); operatorController.selectAvatar = selectAvatar; operatorController._operatorObject = Operator; operatorController._operatorData = operatorData; operatorController.SetStartHP(operatorController._operatorData.maxHP); operatorController.SetStartSkillPoint(operatorController._operatorData.skill.initCost, operatorController._operatorData.skill.cost); CapsuleCollider capsuleCollider = OperatorUI.AddComponent <CapsuleCollider>(); capsuleCollider.radius = 0.35f; Rigidbody rigidbody = OperatorUI.AddComponent <Rigidbody>(); rigidbody.useGravity = false; rigidbody.constraints = RigidbodyConstraints.FreezeAll; Operators.Add(OperatorUI); OperatorUI.transform.position = new Vector3(9999f, 9999f, 9999f); return(OperatorUI); }
public static bool removeDeployedOperator(GameObject operatorObject) { foreach (KeyValuePair <TileDescription, GameObject> deployedOperator in deployedOperatorOnGame) { if (deployedOperator.Value == operatorObject) { OperatorController operatorController = operatorObject.GetComponent <OperatorController>(); deployedOperatorOnGame.Remove(deployedOperator); increaseDP((int)(operatorController._operatorData.DpCost / 2)); increaseUnitLimit(1); deployedOperator.Key.Reset(); mainInterfaceFields.operatorPanelCreate.checkDPCostAndUnitLimit(); operatorController.EndOperator(); mainInterfaceFields.selectOperatorUI.displaySelectedPanel.SetActive(false); operatorController._operatorData.skill.curSkillPoint = operatorController._operatorData.skill.initCost; operatorController._operatorData.skill.isCanActive = false; return(true); } } return(false); }
public bool Damage(int damage) { if (hitSelfParticles != null) { hitSelfParticles.gameObject.SetActive(false); hitSelfParticles.gameObject.SetActive(true); } DamageHP(damage); if (!isDead) { if (HP <= 0) { isDead = true; isMove = false; if (blockByOperator != null) { blockByOperator.BlockingRemove(this); blockByOperator = null; } ClearTarget(); transform.position = new Vector3(-9999f, -9999f, -9999f); int EnemyCol = MainController.EnemyCol + 1; MainController.SetEnemyColField(EnemyCol); return(false); } } else { ClearTarget(); } return(true); }
public async Task CreatePost_Post_ModelError() { var context = MakeContext(); var controller = new OperatorController( context.CurrentUserService, context.BranchesDao, context.MailDaoMock.Object) { ControllerContext = context.ControllerContext, TempData = context.TempDataDictionary }; var destinationBranch = context.Branches[0]; var vm = new CreatePostViewModel { PersonFrom = "personFrom", PersonTo = "personTo", DestinationBranchId = destinationBranch.Id, AddressTo = "addressTo" }; controller.ModelState.AddModelError("", "error"); var r = await controller.CreatePost(vm) as ViewResult; Assert.NotNull(r); Assert.Null(r.ViewName); var returnedVm = r.Model as CreatePostViewModel; Assert.NotNull(returnedVm); Assert.Equal(context.Branches, returnedVm.AllBranches); context.MailDaoMock.Verify( m => m.CreateAsync(It.IsAny <Post>(), It.IsAny <User>()), Times.Never); }
void OnTriggerStay(Collider collider) { if (collider.gameObject.TryGetComponent(out OperatorController operatorController)) { if (operatorController.IsCanBlock()) { isMove = false; blockByOperator = operatorController; operatorController.BlockingAdd(this); } if (blockByOperator != null) { if (AttackSpeedTimer >= AttackSpeed) { AttackSpeedTimer = 0f; blockByOperator.Damage(AttackPower); if (blockByOperator != null) { blockByOperator.hitSelfParticle.gameObject.SetActive(false); blockByOperator.hitSelfParticle.gameObject.SetActive(true); } } AttackSpeedTimer += Time.deltaTime; } else { AttackSpeedTimer = 0f; } } }
public OperatorData BackUpOperatorData(OperatorController operatorController) { tempData = operatorController._operatorData; tempDataClear = Instantiate(operatorController._operatorData); return(tempData); }
public void Tiger_Skill2(OperatorController operatorController) { BackUpOperatorData(operatorController); EndSkill end = ReBackUpOperatorData; operatorController._operatorData = tempDataClear.ModificatorMultiplication(Attribute.AttackPower, 1.45f); operatorController.StartCoroutine(ActiveSkillWithCount(operatorController, null, null, end)); }
public void Svrash_Skill1(OperatorController operatorController) { BackUpOperatorData(operatorController); EndSkill end = ReBackUpOperatorData; operatorController._operatorData = tempDataClear.ModificatorMultiplication(Attribute.AttackPower, 2.1f); operatorController.StartCoroutine(ActiveSkillWithCount(operatorController, null, null, end, (int)operatorController._operatorData.ASPD)); }
public static void ClearOperatorFromAllTiles(OperatorController _operatorController) { foreach (KeyValuePair <TileDescription, GameObject> deployedOperator in deployedOperatorOnGame) { foreach (RangeTile rangeTile in deployedOperator.Value.GetComponent <OperatorController>().rangeTiles) { rangeTile.operatorInTile.Remove(_operatorController); } } }
public void Sunbr_Skill1(OperatorController operatorController) { BackUpOperatorData(operatorController); EachSecondSkill eachSecondSkill = Heal; int healValue = 100; EndSkill end = ReBackUpOperatorData; operatorController._operatorData = tempDataClear.ModificatorMultiplication(Attribute.AttackPower, 1.33f); operatorController.StartCoroutine(ActiveSkillWithCount(operatorController, null, eachSecondSkill, end, 0, healValue)); }
public void Yak_Skill1(OperatorController operatorController) { BackUpOperatorData(operatorController); EachSecondSkill eachSecondSkill = Heal; int healValue = 25; EndSkill end = ReBackUpOperatorData; operatorController._operatorData = tempDataClear.ModificatorPlus(Attribute.MaximumHP, operatorController._operatorData.maxHP * 0.33f); operatorController.StartCoroutine(ActiveSkillWithCount(operatorController, null, eachSecondSkill, end, 0, healValue)); }
public void DirDown() { OperatorController CharacterScript = settingCharacter.GetComponent <OperatorController>(); CharacterScript.AttackDir = Vector3.back; CharacterScript.Activate(); CharacterScript.RotateYAngle = 90; print("set to Down"); CharacterSettingOver(); Destroy(gameObject); }
public void DirRight() { OperatorController CharacterScript = settingCharacter.GetComponent <OperatorController>(); CharacterScript.AttackDir = Vector3.right; CharacterScript.RotateYAngle = 0; CharacterScript.Activate(); print("set to Right"); CharacterSettingOver(); Destroy(gameObject); }
public void GetById() { try { var controller = new OperatorController(); var result = controller.Get("login_1"); //Assert.IsNotNull(result); } catch (Exception e) { Assert.Fail(e.Message); } }
public void ProductivityReport() { var cntrlr = new OperatorController(); var result = cntrlr.ProductivityReport(); Assert.IsInstanceOfType(result, typeof(ViewResult)); var view = (ViewResult)result; Assert.AreEqual(string.Empty, view.ViewName); Assert.IsInstanceOfType(view.Model, typeof(OperatorReportViewModelRef)); }
public async Task CreatePost_Post_Success() { var myBranchIndex = 0; var context = MakeContext(myBranchIndex: myBranchIndex); var controller = new OperatorController( context.CurrentUserService, context.BranchesDao, context.MailDaoMock.Object) { ControllerContext = context.ControllerContext, TempData = context.TempDataDictionary }; var destinationBranch = context.Branches[0]; var personFrom = "personFrom"; var personTo = "personTo"; var addressTo = "addressFrom"; var destinationBranchId = destinationBranch.Id; var vm = new CreatePostViewModel { PersonFrom = personFrom, PersonTo = personTo, DestinationBranchId = destinationBranchId, AddressTo = addressTo }; var r = await controller.CreatePost(vm) as ViewResult; Assert.NotNull(r); Assert.Null(r.ViewName); var returnedVm = r.Model as CreatePostViewModel; Assert.NotNull(returnedVm); Assert.Equal(context.Branches, returnedVm.AllBranches); Assert.Single(context.Mail); var post = context.Mail.First(); Assert.Equal(personFrom, post.PersonFrom); Assert.Equal(personTo, post.PersonTo); Assert.Equal(context.Branches[myBranchIndex].Id, post.BranchId); Assert.Equal(context.Branches[myBranchIndex].Id, post.SourceBranchId); Assert.Equal(destinationBranchId, post.DestinationBranchId); Assert.Equal(addressTo, post.AddressTo); Assert.Equal(PostState.Created, post.State); Assert.Null(returnedVm.PersonFrom); Assert.Null(returnedVm.PersonTo); Assert.Null(returnedVm.DestinationBranchId); Assert.Null(returnedVm.AddressTo); Assert.NotNull(context.TempDataDictionary.Get <MessageViewModel>("message")); }
public void reBackUpRange(OperatorController operatorController) { bool isActiveRange = operatorController.IsRangeShow(); operatorController.DrowRange(operatorController.setupDirection, true); if (isActiveRange) { operatorController.ShowRange(); } else { operatorController.HideRange(); } }
// Update is called once per frame //void Update () { // if (Input.GetKeyDown(KeyCode.Space)) // { // ChangeText(); // } //} public void ChangeText(OperatorController oc) { if (oc == OperatorManager.Instance.PlayerController) { turnText.text = "自分のターンです"; } else if (oc == OperatorManager.Instance.ComputerController) { turnText.text = "相手のターンです"; } distance_two = Vector3.Distance(startPos.transform.position, exitPos.transform.position); StartCoroutine(TextDisplay()); }
public void Yuki_Skill1(OperatorController operatorController) { BackUpOperatorData(operatorController); EndSkill end = ReBackUpOperatorData; end += reBackUpRange; tempDataClear.rangeOfOperator = rangeOfSkill; operatorController._operatorData = tempDataClear; operatorController.DrowRange(operatorController.setupDirection, true); operatorController.StartCoroutine(ActiveSkillWithCount(operatorController, null, null, end)); }
public void Delete() { try { string id = "login_2"; var controller = new OperatorController(); controller.Delete(id); Assert.IsNull(controller.Get(id)); } catch (Exception e) { Assert.Fail(e.Message); } }
IEnumerator ActiveSkillWithCount(OperatorController operatorController, StartSkill startSkill = null, EachSecondSkill eachSecondSkill = null, EndSkill endSkill = null, int _duration = 0, int eachSecondSkillParametr = 0) { isActive = true; isCanActive = false; operatorController.SetStartSkillPoint(duration, duration); startSkill?.Invoke(operatorController); MainController.mainInterfaceFields.selectOperatorUI.updateSelectInfo(operatorController._operatorData); if (duration > 0) { curDurationTime = duration; } else { if (_duration > 0) { curDurationTime = _duration; } } while (curDurationTime > 0) { if (MainController.mainInterfaceFields.selectOperatorUI.operatorController != null) { eachSecondSkill?.Invoke(operatorController, eachSecondSkillParametr); operatorController.SetSkillPoint(curDurationTime - 1); MainController.mainInterfaceFields.selectOperatorUI.updateSelectInfoOnlySkill(); } curDurationTime--; yield return(new WaitForSeconds(1f)); } endSkill?.Invoke(operatorController); MainController.mainInterfaceFields.selectOperatorUI.updateSelectInfo(operatorController._operatorData); isActive = false; isCanActive = true; operatorController.StartCoroutine(SkillPointGenerate(operatorController)); yield return(null); }
/// <summary> /// 後序轉結果的演算過程 /// </summary> /// <param name="postfix">後序</param> /// <param name="stack">堆疊</param> private static void ComputeIterative(List <string> postfix, Stack <decimal> stack) { foreach (var item in postfix) { //判斷是不是單元或雙元運算子 bool isBinary = OperatorController.GetInstance().GetBinaryMarks().Contains(item); bool isUnary = OperatorController.GetInstance().GetUnaryMarks().Contains(item); if (IsNumber(item)) { stack.Push(decimal.Parse(item)); } else if (isBinary) { //防呆 if (stack.Count < 2) { throw new Exception("後序有誤"); } //計算 decimal number1 = stack.Pop(); decimal number2 = stack.Pop(); stack.Push(BinaryCompute(item, number2, number1)); } else if (isUnary) { //防呆 if (stack.Count < 1) { throw new Exception("後序有誤"); } //計算 decimal number = stack.Pop(); stack.Push(UnaryCompute(item, number)); } else { Console.WriteLine($"item = {item}"); throw new Exception("無法識別的符號"); } } }
public async Task CreateOperatorActivitiesShouldReturnBadRequestStatusCode() { //Arrange var resultFromService = Result.Fail("Failure"); var mobileServiceMock = new Mock <IMobileService>(); mobileServiceMock.Setup(x => x.CreateOperatorActivities(It.IsAny <JObject>())).Returns(Task.FromResult(resultFromService)); var mobileService = mobileServiceMock.Object; //Act var controller = new OperatorController(mobileService); var response = await controller.CreateOperatorActivities(new JObject()); //Assert var result = response as JsonResult; result.StatusCode.Should().Be((int)HttpStatusCode.BadRequest); }
void OnTriggerExit(Collider collider) { if (collider.gameObject.TryGetComponent(out OperatorController operatorController)) { if (HP > 0) { isMove = true; blockByOperator = null; } } if (collider.gameObject.TryGetComponent(out RangeTile rangeTile)) { if (HP > 0) { blockByOperator = null; } } }
/// <summary> /// 中序轉後序的演算法 /// </summary> /// <param name="infix">中序</param> /// <param name="result">結果</param> /// <param name="stack">堆疊</param> private void ComputeIterative(List <string> infix, List <string> result, Stack <string> stack) { foreach (var item in infix) { if (IsNumber(item)) { result.Add(item); } else if (item.Equals("(")) { stack.Push(item); } else if (item.Equals(")")) { while (stack.Count > 0 && !stack.Peek().Equals("(")) { result.Add(stack.Pop()); } //無效運算式 if (stack.Count > 0 && !stack.Peek().Equals("(")) { throw new Exception("無效運算式"); } else { stack.Pop(); } } else { //限定成既有的運算符號。若輸入了未定義運算符會error while (stack.Count > 0 && OperatorController.GetInstance().GetPriority(item) <= OperatorController.GetInstance().GetPriority(stack.Peek())) { result.Add(stack.Pop()); } stack.Push(item); } } }
public void Initialize() { _clientRepositoryMock = new Mock <IClientsRepository>(); _profileRepositoryMock = new Mock <IProfilesRepository>(); _systemConfigRepositoryMock = new Mock <ISystemConfigRepository>(); _slaRepositoryMock = new Mock <ISLARepository>(); _slaValuesRepositoryMock = new Mock <ISLAValuesRepository>(); controller = new OperatorController(_clientRepositoryMock.Object, _profileRepositoryMock.Object, _systemConfigRepositoryMock.Object, _slaRepositoryMock.Object, _slaValuesRepositoryMock.Object); lstSLAValues = new List <SLAValuesForSLA>() { new SLAValuesForSLA() { ProfileID = 1, SLAID = 1 }, new SLAValuesForSLA() { ID = 2, ProfileID = 6, SLAID = 11, ReportingDate = new DateTime(2018, 9, 1), QuantityProcessed = 650, QuantityOutsideofSLA = 2 } }; }
public void GetOperaterListTest() { var unitOfWorkMock = new Mock <IUnitOfWork>(); unitOfWorkMock.Setup(m => m.OperatorPlanRepository.GetOperatorList()) .Returns(new List <OperaterTable> { new OperaterTable { Operater = "Airtel" } }); _operaterService = new OperatorService(unitOfWorkMock.Object); // _logger = (LoggerFactory)new LoggerFactory().CreateLogger("OperatorController"); // Mock<ILogger<OperatorController>> loggerMock = new Mock<ILogger<OperatorController>>(); var operateraController = new OperatorController(_operaterService); var result = operateraController.GetAllRechargePlans(); Assert.NotNull(result); }
public IEnumerator SkillPointGenerate(OperatorController operatorController, int startGenerate = 0) { curSkillPoint = startGenerate; isCanActive = false; isActive = false; operatorController.SetStartSkillPoint(0, cost); MainController.mainInterfaceFields.selectOperatorUI.updateSelectInfoOnlySkill(); while (curSkillPoint < cost) { operatorController.SetSkillPoint(curSkillPoint + 1); MainController.mainInterfaceFields.selectOperatorUI.updateSelectInfoOnlySkill(); curSkillPoint++; yield return(new WaitForSeconds(1f)); } isCanActive = true; isActive = false; yield return(null); }
public void checkDPCostAndUnitLimit() { foreach (GameObject operatopPanel in OperatorsPanel) { UISelectAvatar selectAvatar = operatopPanel.GetComponent <UISelectAvatar>(); GameObject operatorObject = selectAvatar.operatorObject; OperatorController operatorData = operatorObject.GetComponent <OperatorController>(); if (operatorData._operatorData.DpCost <= MainController._DPcount && MainController.UnitLimit > 0 && !MainController.isDeployedOperator(operatorObject) && !selectAvatar.isRedeploy) { operatopPanel.GetComponent <UISelectAvatar>().isActive = true; operatopPanel.GetComponent <Button>().interactable = true; operatopPanel.GetComponent <Image>().color = activeAvatarColor; } else { operatopPanel.GetComponent <UISelectAvatar>().isActive = false; operatopPanel.GetComponent <Button>().interactable = false; operatopPanel.GetComponent <Image>().color = NonActiveAvatarColor; } } }