RotateToCalibrationPose() public méthode

public RotateToCalibrationPose ( ) : void
Résultat void
 void Start()
 {
     if (null != Skeleton1)
     {
         Skeleton1.RotateToCalibrationPose();
     }
     if (null != Skeleton2)
     {
         Skeleton2.RotateToCalibrationPose();
     }
 }
    // Use this for initialization
    void Start()
    {
        if (null == UserTracker)
        {
            UserTracker = GetComponent <OpenNIUserTracker>();
        }
        if (null == UserTracker)
        {
            UserTracker = gameObject.AddComponent <OpenNIUserTracker>();
        }

        UserTracker.MaxCalibratedUsers = Mathf.Max(2, UserTracker.MaxCalibratedUsers);

        if (null != Skeleton1)
        {
            Skeleton1.RotateToCalibrationPose();
        }
        if (null != Skeleton2)
        {
            Skeleton2.RotateToCalibrationPose();
        }
    }