void Start() { if (null != Skeleton1) { Skeleton1.RotateToCalibrationPose(); } if (null != Skeleton2) { Skeleton2.RotateToCalibrationPose(); } }
// Use this for initialization void Start() { if (null == UserTracker) { UserTracker = GetComponent <OpenNIUserTracker>(); } if (null == UserTracker) { UserTracker = gameObject.AddComponent <OpenNIUserTracker>(); } UserTracker.MaxCalibratedUsers = Mathf.Max(2, UserTracker.MaxCalibratedUsers); if (null != Skeleton1) { Skeleton1.RotateToCalibrationPose(); } if (null != Skeleton2) { Skeleton2.RotateToCalibrationPose(); } }