UpdateRoot() public méthode

public UpdateRoot ( Vector3 skelRoot ) : void
skelRoot Vector3
Résultat void
    public void UpdateSkeleton(int userId, OpenNISkeleton skeleton)
    {
        // make sure we have skeleton data for this user
        if (!skeletonCapbility.IsTracking(userId))
        {
            return;
        }

        // Use torso as root
        SkeletonJointTransformation skelTrans = new SkeletonJointTransformation();

        skelTrans = skeletonCapbility.GetSkeletonJoint(userId, SkeletonJoint.Torso);
        if (skeleton.absolute)
        {
            Point3D pos = skelTrans.Position.Position;
            skeleton.UpdateRoot(new Vector3(pos.X, pos.Y, pos.Z));
        }
        else
        {
            Point3D pos    = skelTrans.Position.Position;
            Vector3 v3dpos = new Vector3(pos.X, pos.Y, -pos.Z);
            Vector3 calPos = userCalibrationPosition[userId];
            skeleton.UpdateRoot(calPos - v3dpos);
        }

        // update each joint with data from OpenNI
        foreach (SkeletonJoint joint in Enum.GetValues(typeof(SkeletonJoint)))
        {
            if (skeletonCapbility.IsJointAvailable(joint))
            {
                skelTrans = skeletonCapbility.GetSkeletonJoint(userId, joint);
                skeleton.UpdateJoint(joint, skelTrans);
            }
        }
    }
    public void UpdateSkeleton(int userId, OpenNISkeleton skeleton)
    {
        // make sure we have skeleton data for this user
        if (!skeletonCapbility.IsTracking(userId))
        {
            return;
        }

        // Use torso as root
        SkeletonJointTransformation skelTrans = new SkeletonJointTransformation();
        skelTrans = skeletonCapbility.GetSkeletonJoint(userId, SkeletonJoint.Torso);
        if (skeleton.absolute)
        {
            Point3D pos = skelTrans.Position.Position;
            skeleton.UpdateRoot(new Vector3(pos.X,pos.Y,pos.Z));
        }
        else
        {
            Point3D pos = skelTrans.Position.Position;
            Vector3 v3dpos = new Vector3(pos.X, pos.Y, -pos.Z);
            Vector3 calPos = userCalibrationPosition[userId];
            skeleton.UpdateRoot(calPos - v3dpos);
        }

        // update each joint with data from OpenNI
        foreach (SkeletonJoint joint in Enum.GetValues(typeof(SkeletonJoint)))
        {
            if (skeletonCapbility.IsJointAvailable(joint))
            {
                skelTrans = skeletonCapbility.GetSkeletonJoint(userId, joint);
                skeleton.UpdateJoint(joint, skelTrans);
            }
        }
    }
    public void UpdateSkeleton(int userId, OpenNISkeleton skeleton)
    {
        // make sure we have skeleton data for this user
        if (!skeletonCapbility.IsTracking(userId))
        {
            return;
        }

        // Use torso as root
        SkeletonJointTransformation skelTrans = new SkeletonJointTransformation();
        skelTrans = skeletonCapbility.GetSkeletonJoint(userId, SkeletonJoint.Torso);
        skeleton.UpdateRoot(skelTrans.Position.Position);

        // update each joint with data from OpenNI
        foreach (SkeletonJoint joint in Enum.GetValues(typeof(SkeletonJoint)))
        {
            if (skeletonCapbility.IsJointAvailable(joint))
            {
                skelTrans = skeletonCapbility.GetSkeletonJoint(userId, joint);
                skeleton.UpdateJoint(joint, skelTrans);
            }
        }
    }
Exemple #4
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    public void UpdateSkeleton(int userId, OpenNISkeleton skeleton)
    {
        // make sure we have skeleton data for this user
        if (!skeletonCapbility.IsTracking(userId))
        {
            return;
        }

        // Use torso as root
        SkeletonJointTransformation skelTrans = new SkeletonJointTransformation();

        skelTrans = skeletonCapbility.GetSkeletonJoint(userId, SkeletonJoint.Torso);
        skeleton.UpdateRoot(skelTrans.Position.Position);

        // update each joint with data from OpenNI
        foreach (SkeletonJoint joint in Enum.GetValues(typeof(SkeletonJoint)))
        {
            if (skeletonCapbility.IsJointAvailable(joint))
            {
                skelTrans = skeletonCapbility.GetSkeletonJoint(userId, joint);
                skeleton.UpdateJoint(joint, skelTrans);
            }
        }
    }