private static void BuildFaceLight(OpenCog.BlockSet.BaseBlockSet.OCCubeBlock.CubeFace face, OpenCog.Map.OCMap map, Vector3i pos, OpenCog.Builder.OCMeshBuilder mesh)
	{
		Vector3i dir = OpenCog.Builder.OCCubeBuilder.directions[(int)face];
		UnityEngine.Color color = OpenCog.Builder.OCBuildUtils.GetBlockLight(map, pos + dir);
		mesh.AddFaceColor(color);
	}