public static UnityEngine.Color GetBlockLight(OpenCog.Map.OCMap map, Vector3i pos) {
		Vector3i chunkPos = OpenCog.Map.OCChunk.ToChunkPosition(pos);
		Vector3i localPos = OpenCog.Map.OCChunk.ToLocalPosition(pos);
		float light = (float) map.GetLightmap().GetLight( chunkPos, localPos ) / OpenCog.Map.Lighting.OCSunLightComputer.MAX_LIGHT;
		float sun = (float) map.GetSunLightmap().GetLight( chunkPos, localPos, pos.y ) / OpenCog.Map.Lighting.OCSunLightComputer.MAX_LIGHT;
		return new UnityEngine.Color(light, light, light, sun);
	}