private static void BuildFaceLight(OpenCog.BlockSet.BaseBlockSet.OCCubeBlock.CubeFace face, OpenCog.Map.OCMap map, Vector3i pos, OpenCog.Builder.OCMeshBuilder mesh) { Vector3i dir = OpenCog.Builder.OCCubeBuilder.directions[(int)face]; UnityEngine.Color color = OpenCog.Builder.OCBuildUtils.GetBlockLight(map, pos + dir); mesh.AddFaceColor(color); }