void Update() { GameObject[] obstacles = GameObject.FindGameObjectsWithTag("Obstacle"); //procura os obstaculos na tela if (obstacles.Length > 0) { distance = new float[obstacles.Length]; height = new float[obstacles.Length]; speed = new float[obstacles.Length]; width = new float[obstacles.Length]; heightJump = new float[obstacles.Length]; int ind = 0; float minorDistance = 1000f; for (int i = 0; i < obstacles.Length; i++) { obstacleController = obstacles[i].GetComponent <ObstacleController>(); height[i] = obstacles[i].transform.position.y; //+ obstacleController.GetHeight() speed[i] = obstacleController.GetSpeed(); width[i] = obstacleController.GetWidth(); distance[i] = obstacles[i].transform.position.x - gameObject.transform.position.x; heightJump[i] = gameObject.transform.position.y; } for (int j = 0; j < obstacles.Length; j++) { if (distance[j] > 0) { if (distance[j] < minorDistance) { minorDistance = distance[j]; ind = j; } } } NeuralNetwork(distance[ind], height[ind], speed[ind], width[ind], heightJump[ind]); } }