void PlayerColliding(GameObject player)
    {
        ObjectPlayerCollider playerScript = player.GetComponent <ObjectPlayerCollider>();

        if (playerScript != null)
        {
            if (playerScript.BulletColliding(m_MainScript.PlayerInfo_GetId()) == true)
            {
                m_MainScript.PlayerInfo_AddScore(GameSettings.BULLET_SCORE_AMOUNT_PER_SHIP_HIT);
                m_MainScript.Destroy();
            }
        }
    }
 void ShipColliding(GameObject ship)
 {
     if (m_MainScript.Invincibility_GetIfInvincible() == false)
     {
         ObjectPlayerCollider shipcScript = ship.GetComponent <ObjectPlayerCollider>();
         if (shipcScript != null)
         {
             if (shipcScript.m_MainScript.PlayerInfo_GetId() != m_MainScript.PlayerInfo_GetId())
             {
                 shipcScript.m_MainScript.Destroy();
                 m_MainScript.Destroy();
             }
         }
     }
 }