void PlayerColliding(GameObject player) { ObjectPlayerCollider playerScript = player.GetComponent <ObjectPlayerCollider>(); if (playerScript != null) { if (playerScript.BulletColliding(m_MainScript.PlayerInfo_GetId()) == true) { m_MainScript.PlayerInfo_AddScore(GameSettings.BULLET_SCORE_AMOUNT_PER_SHIP_HIT); m_MainScript.Destroy(); } } }
void ShipColliding(GameObject ship) { if (m_MainScript.Invincibility_GetIfInvincible() == false) { ObjectPlayerCollider shipcScript = ship.GetComponent <ObjectPlayerCollider>(); if (shipcScript != null) { if (shipcScript.m_MainScript.PlayerInfo_GetId() != m_MainScript.PlayerInfo_GetId()) { shipcScript.m_MainScript.Destroy(); m_MainScript.Destroy(); } } } }