Exemple #1
0
        public bool execute()
        {
            GameObject raw = logic.master.entityMap[logic.player.ahead];

            if (raw != null)
            {
                MonoBehaviour[] scripts = raw.GetComponents <MonoBehaviour>();
                foreach (MonoBehaviour mb in scripts)
                {
                    IAttackable target = mb as IAttackable;
                    if (target != null)
                    {
                        interaction.attack(logic.player, target);
                        return(true);
                    }
                }
            }
            return(false);
        }