public static CreateObjectGraphics ( GameObject myObj, string AssetPath, bool BillBoard ) : GameObject | ||
myObj | GameObject | |
AssetPath | string | |
BillBoard | bool | |
Résultat | GameObject |
private void CreateRuneStone(int ItemID) { string Item = ItemID.ToString("000"); GameObject myObj = new GameObject("SummonedObject_" + playerUW.PlayerMagic.SummonCount++); myObj.layer = LayerMask.NameToLayer("UWObjects"); //myObj.transform.position = playerUW.playerInventory.InventoryMarker.transform.position; //myObj.transform.parent=playerUW.playerInventory.InventoryMarker.transform; ObjectInteraction.CreateObjectGraphics(myObj, "Sprites/OBJECTS_224", true); ObjectInteraction.CreateObjectInteraction(myObj, 0.5f, 0.5f, 0.5f, 0.5f, "Sprites/OBJECTS_224", "Sprites/OBJECTS_" + Item, "Sprites/OBJECTS_" + Item, ObjectInteraction.RUNE, 224, 1, 40, 0, 1, 1, 0, 1, 1, 0, 0, 1); myObj.AddComponent <RuneStone>(); myObj.transform.position = new Vector3(64.5f, 4.0f, 24.5f); WindowDetect.UnFreezeMovement(myObj); }
GameObject CreateFish() { //Create food //int ObjectNo = 182; GameObject myObj = new GameObject("SummonedObject_" + playerUW.PlayerMagic.SummonCount++); myObj.layer = LayerMask.NameToLayer("UWObjects"); myObj.transform.position = playerUW.playerInventory.InventoryMarker.transform.position; myObj.transform.parent = playerUW.playerInventory.InventoryMarker.transform; ObjectInteraction.CreateObjectGraphics(myObj, "Sprites/OBJECTS_182", true); //CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f, "Sprites/OBJECTS_" +ObjectNo, "Sprites/OBJECTS_"+ObjectNo, "Sprites/OBJECTS_"+ObjectNo, ObjectInteraction.FOOD, ObjectNo, 1, 40, 0, 1, 0, 1); ObjectInteraction.CreateObjectInteraction(myObj, 0.5f, 0.5f, 0.5f, 0.5f, "Sprites/OBJECTS_182", "Sprites/OBJECTS_182", "Sprites/OBJECTS_182", ObjectInteraction.FOOD, 182, 1, 40, 0, 1, 1, 0, 1, 1, 0, 0, 1); Food fd = myObj.AddComponent <Food>(); fd.Nutrition = 5; //TODO:determine values to use here. return(myObj); }
public int item_type; //The type of the object created public override void ExecuteTrap(int triggerX, int triggerY, int State) { //Debug.Log ("an arrow trap has gone off. It will spawn a " + item_index + " of type " + item_type + " along vector " + this.gameObject.transform.rotation); GameObject myObj = new GameObject("SummonedObject_" + playerUW.PlayerMagic.SummonCount++); myObj.layer = LayerMask.NameToLayer("UWObjects"); myObj.transform.position = this.transform.position; myObj.transform.rotation = this.transform.rotation; //myObj.transform.parent=playerUW.playerInventory.InventoryMarker.transform; ObjectInteraction.CreateObjectGraphics(myObj, "Sprites/OBJECTS_" + item_index, true); ObjectInteraction.CreateObjectInteraction(myObj, 0.5f, 0.5f, 0.5f, 0.5f, "Sprites/OBJECTS_" + item_index.ToString("000"), "Sprites/OBJECTS_" + item_index.ToString("000"), "Sprites/OBJECTS_" + item_index, item_type, item_index, 0, objInt.Quality, objInt.Owner, 1, 1, 0, 1, 0, 0, 0, 1); myObj.AddComponent <object_base>(); //Vector3 ThrowDir;// =myObj.transform.position + (myObj.transform.rotation.eulerAngles.normalized); WindowDetectUW.UnFreezeMovement(myObj); //ThrowDir = myObj.transform.position + (myObj.transform.forward); //Debug.Log (objInt.transform.name + " " + myObj.transform.position + " to " + ThrowDir + " via " + myObj.transform.rotation.eulerAngles.normalized); //myObj.GetComponent<Rigidbody>().AddForce(ThrowDir* 10.0f); myObj.GetComponent <Rigidbody>().collisionDetectionMode = CollisionDetectionMode.Continuous; myObj.GetComponent <Rigidbody>().AddForce(myObj.transform.forward * 50.0f * ((float)(objInt.Owner))); //myObj.transform.position=ThrowDir; }
public bool CombineObject(GameObject InputObject1, GameObject InputObject2) { //Combines two objects per the UW1/UW2 cmb.dat lists int[] lstInput1 = new int[8]; int[] lstInput2 = new int[8]; int[] lstOutput = new int[8]; int[] lstDestroy1 = new int[8]; int[] lstDestroy2 = new int[8]; int ItemID1 = InputObject1.GetComponent <ObjectInteraction>().item_id; int ItemID2 = InputObject2.GetComponent <ObjectInteraction>().item_id; bool Destroyed1 = false; bool Destroyed2 = false; //UW1 List // a_lit_torch(149)(d:0) + a_block_of_incense_blocks_of_incense(278)(d:1) = a_block_of_burning_incense_blocks_of_burning_incense(277) // the_Key_of_Truth(225)(d:1) + the_Key_of_Love(226)(d:1) = a_two_part_key(230) // the_Key_of_Truth(225)(d:1) + the_Key_of_Courage(227)(d:1) = a_two_part_key(228) // the_Key_of_Love(226)(d:1) + the_Key_of_Courage(227)(d:1) = a_two_part_key(229) // the_Key_of_Truth(225)(d:1) + a_two_part_key(229)(d:1) = the_Key_of_Infinity(231) // the_Key_of_Love(226)(d:1) + a_two_part_key(228)(d:1) = the_Key_of_Infinity(231) // the_Key_of_Courage(227)(d:1) + a_two_part_key(230)(d:1) = the_Key_of_Infinity(231) // a_lit_torch(149)(d:0) + an_ear_of_corn_ears_of_corn(180)(d:1) = some_popcorn_bunches_of_popcorn(183) // some_strong_thread_pieces_of_strong_thread(284)(d:1) + a_pole(216)(d:1) = a_fishing_pole(299) //UW2 List //a_pole(216)(d:1) + some_thread&pieces_of_thread(300)(d:1) = a_fishing_pole(299) //some_thread&pieces_of_thread(300)(d:1) + a_lump_of_wax&lumps_of_wax(210)(d:1) = a_candle(146) //a_lit_torch(149)(d:0) + an_ear_of_corn&ears_of_corn(180)(d:1) = some_popcorn&bunches_of_popcorn(183) //a_lit_torch(149)(d:0) + a_honeycomb(186)(d:1) = a_lump_of_wax&lumps_of_wax(210) //a_nutritious_wafer(191)(d:1) + a_bottle_of_water&bottles_of_water(188)(d:1) = a_bottle_of_ale&bottles_of_ale(187) //Debug.Log ("combining" +ItemID1 + " and " + ItemID2 + " in game " + playerUW.game); switch (playerUW.game) { case 1: //uw1 { lstInput1 = new int[9] { 149, 225, 225, 226, 225, 226, 227, 149, 284 }; lstDestroy1 = new int[9] { 0, 1, 1, 1, 1, 1, 1, 0, 1 }; lstInput2 = new int[9] { 278, 226, 227, 227, 229, 228, 230, 180, 216 }; lstDestroy2 = new int[9] { 1, 1, 1, 1, 1, 1, 1, 1, 1 }; lstOutput = new int[9] { 277, 230, 228, 229, 231, 231, 231, 183, 299 }; } break; case 2: //uw2 lstInput1 = new int[5] { 216, 300, 149, 149, 191 }; lstDestroy1 = new int[5] { 1, 1, 0, 0, 1 }; lstInput2 = new int[5] { 300, 300, 180, 186, 188 }; lstDestroy2 = new int[5] { 1, 1, 1, 1, 1 }; lstOutput = new int[5] { 299, 146, 183, 210, 187 }; break; } for (int i = 0; i <= lstInput1.GetUpperBound(0); i++) { //Debug.Log (i + " is " + lstInput1[i] + " and " + lstInput2[i]); if ( //Check both input lists for the two items ((ItemID1 == lstInput1[i]) && (ItemID2 == lstInput2[i])) || ((ItemID2 == lstInput1[i]) && (ItemID1 == lstInput2[i])) ) { //Matching combination. Debug.Log("Creating a " + lstOutput[i]); if ((lstInput1[i] == ItemID1) && (lstDestroy1[i] == 1) && (Destroyed1 == false)) { Debug.Log("Destroying " + InputObject1.name); Destroyed1 = true; } if ((lstInput1[i] == ItemID2) && (lstDestroy1[i] == 1) && (Destroyed2 == false)) { Debug.Log("Destroying " + InputObject2.name); Destroyed2 = true; } if ((lstInput2[i] == ItemID1) && (lstDestroy2[i] == 1) && (Destroyed1 == false)) { Debug.Log("Destroying " + InputObject1.name); Destroyed1 = true; } if ((lstInput2[i] == ItemID2) && (lstDestroy2[i] == 1) && (Destroyed2 == false)) { Debug.Log("Destroying " + InputObject2.name); Destroyed2 = true; } if (Destroyed1 == true) { InputObject1.GetComponent <ObjectInteraction>().consumeObject(); } if (Destroyed2 == true) { InputObject2.GetComponent <ObjectInteraction>().consumeObject(); } //Create the new object GameObject myObj = new GameObject("SummonedObject_" + playerUW.PlayerMagic.SummonCount++); myObj.layer = LayerMask.NameToLayer("UWObjects"); myObj.transform.position = playerUW.playerInventory.InventoryMarker.transform.position; myObj.transform.parent = playerUW.playerInventory.InventoryMarker.transform; ObjectInteraction.CreateObjectGraphics(myObj, "Sprites/OBJECTS_" + lstOutput[i], true); switch (lstOutput[i]) { case 299: //Fishing pole ObjectInteraction.CreateObjectInteraction(myObj, 0.5f, 0.5f, 0.5f, 0.5f, "Sprites/OBJECTS_" + lstOutput[i].ToString("000"), "Sprites/OBJECTS_" + lstOutput[i].ToString("000"), "Sprites/OBJECTS_" + lstOutput[i].ToString("000"), ObjectInteraction.FISHING_POLE, lstOutput[i], 1, 40, 0, 1, 1, 0, 1, 1, 0, 0, 1); myObj.AddComponent <FishingPole>(); break; case 183: //Popcorn ObjectInteraction.CreateObjectInteraction(myObj, 0.5f, 0.5f, 0.5f, 0.5f, "Sprites/OBJECTS_" + lstOutput[i].ToString("000"), "Sprites/OBJECTS_" + lstOutput[i].ToString("000"), "Sprites/OBJECTS_" + lstOutput[i].ToString("000"), ObjectInteraction.FOOD, lstOutput[i], 1, 40, 0, 1, 1, 0, 1, 1, 0, 0, 1); Food fd = myObj.AddComponent <Food>(); fd.Nutrition = 5; break; default: ObjectInteraction.CreateObjectInteraction(myObj, 0.5f, 0.5f, 0.5f, 0.5f, "Sprites/OBJECTS_" + lstOutput[i].ToString("000"), "Sprites/OBJECTS_" + lstOutput[i].ToString("000"), "Sprites/OBJECTS_" + lstOutput[i].ToString("000"), 23, lstOutput[i], 1, 40, 0, 1, 1, 0, 1, 1, 0, 0, 1); myObj.AddComponent <object_base>(); break; } playerUW.playerInventory.ObjectInHand = myObj.name; ObjectInteraction CreatedObjectInt = myObj.GetComponent <ObjectInteraction>(); if (CreatedObjectInt != null) { CreatedObjectInt.UpdateAnimation(); playerUW.CursorIcon = CreatedObjectInt.InventoryDisplay.texture; } UWCharacter.InteractionMode = UWCharacter.InteractionModePickup; InteractionModeControl.UpdateNow = true; return(true); } } return(false); }