FailMessage() public méthode

public FailMessage ( ) : bool
Résultat bool
    public override bool ActivateByObject(GameObject ObjectUsed)
    {
        ObjectInteraction objIntUsed = ObjectUsed.GetComponent <ObjectInteraction>();

        if (objIntUsed != null)
        {
            switch (objIntUsed.ItemType)
            {
            case ObjectInteraction.POLE:
                playerUW.playerInventory.ObjectInHand = "";
                playerUW.CursorIcon = playerUW.CursorIconDefault;
                ml.Set(playerUW.StringControl.GetString(1, 157));
                return(Activate());

                break;

            default:
                playerUW.playerInventory.ObjectInHand = "";
                playerUW.CursorIcon = playerUW.CursorIconDefault;
                objIntUsed.FailMessage();
                return(false);

                break;
            }
        }
        return(false);
    }
    public override bool ActivateByObject(ObjectInteraction ObjectUsed)
    {
        //ObjectInteraction objIntUsed = ObjectUsed.GetComponent<ObjectInteraction>();
        if (ObjectUsed != null)
        {
            switch (ObjectUsed.GetItemType())
            {
            case ObjectInteraction.POLE:
                CurrentObjectInHand = null;
                //UWHUD.instance.CursorIcon = UWHUD.instance.CursorIconDefault;
                UWHUD.instance.MessageScroll.Set(StringController.instance.GetString(1, StringController.str_using_the_pole_you_trigger_the_switch_));
                return(Activate(this.gameObject));

            default:
                CurrentObjectInHand = null;
                //UWHUD.instance.CursorIcon = UWHUD.instance.CursorIconDefault;
                ObjectUsed.FailMessage();
                return(false);
            }
        }
        return(false);
    }
 public override bool ActivateByObject(ObjectInteraction ObjectUsed)
 {
     //Test for a valid rune being used on the bag and if so add the rune to the players inventory.
     if (ObjectUsed.GetComponent <RuneStone>() != null)
     {
         UWCharacter.Instance.PlayerMagic.PlayerRunes[ObjectUsed.item_id - 232] = true;
         //Add rune to rune bag and destroy the original object.
         ObjectUsed.consumeObject();
         CurrentObjectInHand = null;
         //UWHUD.instance.CursorIcon= UWHUD.instance.CursorIconDefault;
         return(true);
     }
     else
     {
         if (UWCharacter.InteractionMode == UWCharacter.InteractionModeUse)
         {
             return(ObjectUsed.FailMessage());
         }
         else
         {
             return(false);
         }
     }
 }
    /// <summary>
    /// Activation of this object by another. EG key on door
    /// </summary>
    /// <returns>true</returns>
    /// <c>false</c>
    /// <param name="ObjectUsed">Object used.</param>
    /// Special case here for Garamon's grave. Activates a hard coded trigger
    public override bool ActivateByObject(ObjectInteraction ObjectUsed)
    {
        //ObjectInteraction objIntUsed = ObjectUsed.GetComponent<ObjectInteraction>();
        if (GraveID() == 5)
        {                                  //Garamon's grave
            //Activates a trigger a_move_trigger_54_52_04_0495 (selected by unknown means)
            if (ObjectUsed.item_id == 198) //Bones
            {
                if (ObjectUsed.quality == 63)
                {                        //Garamons bones
                    //Arise Garamon.
                    //000~001~134~You thoughtfully give the bones a final resting place.
                    UWHUD.instance.MessageScroll.Add(StringController.instance.GetString(1, StringController.str_you_thoughtfully_give_the_bones_a_final_resting_place_));

                    ObjectInteraction trigObj = CurrentObjectList().objInfo[495].instance;
                    if (trigObj != null)
                    {
                        link++;                        //Update the grave description
                        ObjectUsed.consumeObject();
                        trigObj.GetComponent <trigger_base>().Activate(this.gameObject);
                        Quest.instance.isGaramonBuried = true;
                        CurrentObjectInHand            = null;
                        //Garamon does not initiate conversation normally so I force the conversation.
                        GameObject garamon = GameObject.Find(a_create_object_trap.LastObjectCreated);
                        if (garamon != null)
                        {
                            if (garamon.GetComponent <NPC>() != null)
                            {
                                garamon.GetComponent <NPC>().TalkTo();
                            }
                        }
                    }
                    CurrentObjectInHand = null;
                    return(true);
                }
                else
                {                        //Regular bones
                    //000~001~259~The bones do not seem at rest in the grave, and you take them back.
                    UWHUD.instance.MessageScroll.Add(StringController.instance.GetString(1, 259));
                    CurrentObjectInHand = null;
                    return(true);
                }
            }
            else
            {
                return(ObjectUsed.FailMessage());
            }
        }
        else
        {
            if ((ObjectUsed.item_id == 198) && (ObjectUsed.quality == 63))        //Garamons Bones used on the wrong grave
            {
                //000~001~259~The bones do not seem at rest in the grave, and you take them back.
                UWHUD.instance.MessageScroll.Add(StringController.instance.GetString(1, 259));
                CurrentObjectInHand = null;
                return(true);
            }
            else
            {
                CurrentObjectInHand = null;
                return(ObjectUsed.FailMessage());
            }
        }
    }