// Use this for initialization
    void Start()
    {
        sound = GetComponent<AudioSource>();
        directioner = GetComponent<DirectionAligner>();
        positioner = GetComponent<PositionAligner>();

        objectDragger = GetComponent<ObjectDragger>();
    }
Exemple #2
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    // Use this for initialization
    void Start()
    {
        sound       = GetComponent <AudioSource>();
        directioner = GetComponent <DirectionAligner>();
        positioner  = GetComponent <PositionAligner>();

        objectDragger = GetComponent <ObjectDragger>();
    }
Exemple #3
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    // Use this for initialization
    void Start()
    {
        verticalizer = GetComponent<DirectionAligner>();

        dragObject = GetComponent<ObjectDragger>();
        dragObject.attachmentPoint = this.pincetTip.transform;

        positioner = GetComponent<PositionAligner>();
        positioner.targetPosition = this.transform.position;
    }
Exemple #4
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    // Use this for initialization
    void Start()
    {
        verticalizer = GetComponent <DirectionAligner>();

        dragObject = GetComponent <ObjectDragger>();
        dragObject.attachmentPoint = this.pincetTip.transform;

        positioner = GetComponent <PositionAligner>();
        positioner.targetPosition = this.transform.position;
    }
Exemple #5
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        public override void Initialize()
        {
            base.Initialize();

            WorldNodes = new NodeList(WorldObjects);
            CreateTools();
            WorldNodes.AddCallback(WorldNodesCallback);
            SetTool(ToolType.Select);

            CreateCommonInterfaces();

            CameraPos = WorldObjects.OfType <StartingNode>().First().Center;

            //  SetSelectedNode(WorldObjects.OfType<Node>().First());
            // EditNode(WorldObjects.OfType<Node>().First());

            _objectDragger = new ObjectDragger();
        }