// Use this for initialization void Start() { sound = GetComponent<AudioSource>(); directioner = GetComponent<DirectionAligner>(); positioner = GetComponent<PositionAligner>(); objectDragger = GetComponent<ObjectDragger>(); }
// Use this for initialization void Start() { sound = GetComponent <AudioSource>(); directioner = GetComponent <DirectionAligner>(); positioner = GetComponent <PositionAligner>(); objectDragger = GetComponent <ObjectDragger>(); }
// Use this for initialization void Start() { verticalizer = GetComponent<DirectionAligner>(); dragObject = GetComponent<ObjectDragger>(); dragObject.attachmentPoint = this.pincetTip.transform; positioner = GetComponent<PositionAligner>(); positioner.targetPosition = this.transform.position; }
// Use this for initialization void Start() { verticalizer = GetComponent <DirectionAligner>(); dragObject = GetComponent <ObjectDragger>(); dragObject.attachmentPoint = this.pincetTip.transform; positioner = GetComponent <PositionAligner>(); positioner.targetPosition = this.transform.position; }
public override void Initialize() { base.Initialize(); WorldNodes = new NodeList(WorldObjects); CreateTools(); WorldNodes.AddCallback(WorldNodesCallback); SetTool(ToolType.Select); CreateCommonInterfaces(); CameraPos = WorldObjects.OfType <StartingNode>().First().Center; // SetSelectedNode(WorldObjects.OfType<Node>().First()); // EditNode(WorldObjects.OfType<Node>().First()); _objectDragger = new ObjectDragger(); }