public void CreateNumber(Vector3 pos, string value, Color color, float speed, float duration, float scale) { GameObject temp = Instantiate(numberPrefab, pos, Quaternion.identity); NumberController num = temp.GetComponent <NumberController> (); num.IniColor(value, color, speed, duration, scale); }
public void CreateNumber(Vector3 pos, string value, NUMBER_COL color, float speed, float duration, float scale) { if (color == NUMBER_COL.MOB_DMG) { scale *= .5f; } GameObject temp = Instantiate(numberPrefab, pos, Quaternion.identity); NumberController num = temp.GetComponent <NumberController> (); num.IniColor(value, numberColors[(int)color], speed, duration, scale); }