private void CreatePointChunk(NumberBox box, ulong baseScore) { var point = Instantiate <GameObject>(pointPrefab, pointsObject.transform); var pointText = point.GetComponentInChildren <PointController>(); var trans = point.GetComponent <RectTransform>(); trans.position = RectTransformUtility.WorldToScreenPoint(this.mainCamera, NumberController.CalcPos(box.X, box.Y, 0)); pointText.Point = CalcScore(baseScore); }