Exemple #1
0
        /// <summary>
        /// 通用渐变过渡
        /// </summary>
        /// <param name="spriteName">新图</param>
        /// <param name="ruleName">渐变图</param>
        /// <param name="time">持续时间s(默认0.5)</param>
        public EffectPiece Universial(string spriteName, string ruleName, float time = 0.5f)
        {
            Queue <NewImageEffect> effects = new Queue <NewImageEffect>();

            effects.Enqueue(NewEffectBuilder.Universial(spriteName, ruleName, time));
            effects.Enqueue(NewEffectBuilder.SetSpriteByDepth(-1, spriteName));
            return(new EffectPiece(id++, effects));
        }