/// <summary> /// 将所有图层进行渐变 /// </summary> /// <param name="transtime"></param> public EffectPiece TransAll(float transtime = 0.5f) { Queue <NewImageEffect> effects = new Queue <NewImageEffect>(); effects.Enqueue(NewEffectBuilder.TransAll(transtime)); return(new EffectPiece(id++, effects)); }