/// <summary> /// 移除精灵 /// </summary> /// <param name="depth">层号</param> /// <param name="delete">是否完全移除</param> public EffectPiece RemoveSprite(int depth, bool delete = true) { Queue <NewImageEffect> effects = new Queue <NewImageEffect>(); effects.Enqueue(NewEffectBuilder.Remove(depth, delete)); return(new EffectPiece(id++, effects)); }