Toggle navigation
Hot Examples
FR
EN
RU
DE
FR
ES
PT
IT
JP
ZH
KO
C#
PHP
C#
Java
Go
C++
Python
JS
TS
Rechercher
C# (CSharp) NetworkServer.ClientCount Exemples
Langage de programmation:
C# (CSharp)
Class/Type:
NetworkServer
Méthode/Fonction:
ClientCount
Exemples au hotexamples.com:
1
C# (CSharp) NetworkServer.ClientCount - 1 exemples trouvés
. Ce sont les exemples réels les mieux notés de
NetworkServer.ClientCount
extraits de projets open source. Vous pouvez noter les exemples pour nous aider à en améliorer la qualité.
Méthodes fréquemment utilisées
Afficher
Cacher
AddPlayerForConnection(30)
DisconnectAll(30)
Destroy(30)
Configure(30)
FindLocalObject(30)
AddConnection(19)
DestroyPlayersForConnection(18)
DestroyPlayerForConnection(18)
ClientEndPoint(8)
ClearLocalObjects(7)
Disconnect(7)
Close(6)
DisconnectAllConnections(5)
AddExternalConnection(5)
ActivateHostScene(5)
CreateMessage(4)
ClearSpawners(4)
AddLocalClient(3)
BecomeHost(3)
Drop(3)
DisconnectClient(2)
BeginAccept(2)
DisconnectAllExternalConnections(2)
GetConnectionPolling(2)
CreateSpawnMessagePayload(2)
Create(2)
BroadcastState(2)
ForEachClient(2)
GetComponent(1)
FlushSendQueue(1)
GenerateSnapshot(1)
GetConnections(1)
GetConnectionStats(1)
GetConnectedTerminals(1)
DisposeRes(1)
GetClientDescriptions(1)
Escucha(1)
GetClients(1)
DropDisconnectedClients(1)
Envia(1)
Get(1)
EnviaLocation(1)
EnviaRaw(1)
GetConnectedIP(1)
GetClient(1)
Abre(1)
Dispose(1)
CheckStartServer(1)
ActivateLocalClientScene(1)
AdapterAs(1)
Méthodes fréquemment utilisées
AddPlayerForConnection (30)
DisconnectAll (30)
Destroy (30)
Configure (30)
FindLocalObject (30)
AddConnection (19)
DestroyPlayersForConnection (18)
DestroyPlayerForConnection (18)
ClientEndPoint (8)
ClearLocalObjects (7)
Méthodes fréquemment utilisées
Disconnect (7)
Close (6)
DisconnectAllConnections (5)
AddExternalConnection (5)
ActivateHostScene (5)
CreateMessage (4)
ClearSpawners (4)
AddLocalClient (3)
BecomeHost (3)
Drop (3)
DisconnectClient (2)
BeginAccept (2)
DisconnectAllExternalConnections (2)
GetConnectionPolling (2)
CreateSpawnMessagePayload (2)
Create (2)
BroadcastState (2)
ForEachClient (2)
GetComponent (1)
FlushSendQueue (1)
Méthodes fréquemment utilisées
DisconnectClient (2)
BeginAccept (2)
DisconnectAllExternalConnections (2)
GetConnectionPolling (2)
CreateSpawnMessagePayload (2)
Create (2)
BroadcastState (2)
ForEachClient (2)
GetComponent (1)
FlushSendQueue (1)
GenerateSnapshot (1)
GetConnections (1)
GetConnectionStats (1)
GetConnectedTerminals (1)
DisposeRes (1)
GetClientDescriptions (1)
Escucha (1)
GetClients (1)
DropDisconnectedClients (1)
Envia (1)
Get (1)
EnviaLocation (1)
EnviaRaw (1)
GetConnectedIP (1)
GetClient (1)
Abre (1)
Dispose (1)
CheckStartServer (1)
ActivateLocalClientScene (1)
AdapterAs (1)
Méthodes fréquemment utilisées
GenerateSnapshot (1)
GetConnections (1)
GetConnectionStats (1)
GetConnectedTerminals (1)
DisposeRes (1)
GetClientDescriptions (1)
Escucha (1)
GetClients (1)
DropDisconnectedClients (1)
Envia (1)
Get (1)
EnviaLocation (1)
EnviaRaw (1)
GetConnectedIP (1)
GetClient (1)
Abre (1)
Dispose (1)
CheckStartServer (1)
ActivateLocalClientScene (1)
AdapterAs (1)
AddNetWorkEchoMessage (1)
ApplicationQuit (1)
Bind (1)
BroadcastExceptSender (1)
BroadcastInput (1)
BroadcastMessage (1)
Cierra (1)
CreateServerObject (1)
CierraCliente (1)
ClearHandlers (1)
ClientCount (1)
CloseAsyncListener (1)
CloseConnection (1)
Connect (1)
ConvertToOutgoingMessage (1)
CreateAsyncListener (1)
CreateGame (1)
GetHostName (1)
Exemple #1
0
Afficher le fichier
public int ClientCount() { int c; lock (simCoreLock) { c = server.ClientCount(); } return(c); }
x