public void CloseGameServerConn()
    {
        if (m_gameConn != null)
        {
            m_gameConn.Close();
        }

        m_gameConn = null;
    }
    public void ClosePlatConn()
    {
        if (m_platConn != null)
        {
            m_platConn.Close();
        }

        m_platConn = null;
    }
    public void CloseLoginConn()
    {
        Debug.Log("Close login conn.");
        if (m_loginConn != null)
        {
            m_loginConn.Close();
        }

        m_loginConn = null;
    }
Exemple #4
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    static int Close(IntPtr L)
    {
        LuaScriptMgr.CheckArgsCount(L, 1);
        NetworkConn obj = (NetworkConn)LuaScriptMgr.GetNetObjectSelf(L, 1, "NetworkConn");

        obj.Close();
        return(0);
    }
Exemple #5
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 public void Exit()
 {
     if (m_loginConn != null)
     {
         m_loginConn.Close();
         m_loginConn = null;
         connLogin   = false;
     }
     if (m_gameConn != null && m_gameConn.m_type != NetworkConn.Type.eVirtualServer)
     {
         m_gameConn.Close();
         m_gameConn = null;
         connGS     = false;
     }
     if (m_platConn != null)
     {
         m_platConn.Close();
         m_platConn = null;
         connPlat   = false;
     }
 }