public void CloseGameServerConn() { if (m_gameConn != null) { m_gameConn.Close(); } m_gameConn = null; }
public void ClosePlatConn() { if (m_platConn != null) { m_platConn.Close(); } m_platConn = null; }
public void CloseLoginConn() { Debug.Log("Close login conn."); if (m_loginConn != null) { m_loginConn.Close(); } m_loginConn = null; }
static int Close(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 1); NetworkConn obj = (NetworkConn)LuaScriptMgr.GetNetObjectSelf(L, 1, "NetworkConn"); obj.Close(); return(0); }
public void Exit() { if (m_loginConn != null) { m_loginConn.Close(); m_loginConn = null; connLogin = false; } if (m_gameConn != null && m_gameConn.m_type != NetworkConn.Type.eVirtualServer) { m_gameConn.Close(); m_gameConn = null; connGS = false; } if (m_platConn != null) { m_platConn.Close(); m_platConn = null; connPlat = false; } }