public static void DrawGizmoDestination(NavMeshAgent agent)
        {
#if UNITY_EDITOR
            if (agent.GetCurrentSpeed() <= 0)
            {
                return;
            }
            var oldColor = UnityEditor.Handles.color;
            UnityEditor.Handles.color = new Color(1f, 1f, 0.008f, 0.55f);
            UnityEditor.Handles.DrawWireDisc(agent.destination, Vector3.up, 0.25f);

            UnityEditor.Handles.color = oldColor;
#endif
        }