void Update() { if (!done) { print("starter started"); MyNetManager mnm = GetComponent <MyNetManager>(); bool editor = false; #if UNITY_EDITOR editor = true; #endif if (!server && editor) { print("im client and port free: " + mnm.discovery.Initialize()); mnm.discovery.StartAsClient(); } else { print("im Server"); mnm.StartHost(); } done = true; } }
private void Awake() { // Init network manager _nw = GetComponent<MyNetManager>(); _nw.networkAddress = LOCAL_IP; _nw.networkPort = PORT; _nd = GetComponent<MyNetDiscovery>(); }
private void Start() { netManager = GameObject.FindWithTag("NetworkManager").GetComponent <MyNetManager>(); GainGrids(); netManager.ReceiveEvent += this.On_NetMessageDeal; gameUI = UIManager.Instance.GamePanel.GetComponent <GameUI>(); PlayMainBGM(); }
void Awake() { if (Instance == null) { Instance = this; } else if (Instance != this) { Destroy(gameObject); } }
void Awake() { instance = this; defTime = timeEnd; }
void Start() { netManager = GameObject.FindWithTag("NetworkManager").GetComponent <MyNetManager>(); }
// Use this for initialization void Start() { manager = GameObject.Find("Network Manager").GetComponent <MyNetManager>(); StartCoroutine(LifeSpan()); }
void Awake() { NetManager = GameObject.FindWithTag("NetworkManager").GetComponent <MyNetManager>(); }
void Start() { networkManager = GameObject.FindGameObjectWithTag("NetworkManager").GetComponent <MyNetManager>( ); buttonSetup(SendMessageButton); }
// Use this for initialization void Start () { netMan = GetComponent <MyNetManager> (); }