Exemple #1
0
    void Update()
    {
        if (!done)
        {
            print("starter started");
            MyNetManager mnm = GetComponent <MyNetManager>();

            bool editor = false;
#if UNITY_EDITOR
            editor = true;
#endif

            if (!server && editor)
            {
                print("im client and port free: " + mnm.discovery.Initialize());
                mnm.discovery.StartAsClient();
            }
            else
            {
                print("im Server");
                mnm.StartHost();
            }
            done = true;
        }
    }
    private void Awake() {
        // Init network manager
        _nw = GetComponent<MyNetManager>();
        _nw.networkAddress = LOCAL_IP;
        _nw.networkPort = PORT;

        _nd = GetComponent<MyNetDiscovery>();
    }
Exemple #3
0
    private void Start()
    {
        netManager = GameObject.FindWithTag("NetworkManager").GetComponent <MyNetManager>();
        GainGrids();
        netManager.ReceiveEvent += this.On_NetMessageDeal;
        gameUI = UIManager.Instance.GamePanel.GetComponent <GameUI>();


        PlayMainBGM();
    }
 void Awake()
 {
     if (Instance == null)
     {
         Instance = this;
     }
     else if (Instance != this)
     {
         Destroy(gameObject);
     }
 }
Exemple #5
0
 void Awake()
 {
     instance = this;
     defTime  = timeEnd;
 }
 void Start()
 {
     netManager = GameObject.FindWithTag("NetworkManager").GetComponent <MyNetManager>();
 }
Exemple #7
0
 // Use this for initialization
 void Start()
 {
     manager = GameObject.Find("Network Manager").GetComponent <MyNetManager>();
     StartCoroutine(LifeSpan());
 }
 void Awake()
 {
     NetManager = GameObject.FindWithTag("NetworkManager").GetComponent <MyNetManager>();
 }
 void Start()
 {
     networkManager = GameObject.FindGameObjectWithTag("NetworkManager").GetComponent <MyNetManager>( );
     buttonSetup(SendMessageButton);
 }
	// Use this for initialization
	void Start ()
	{
		netMan = GetComponent <MyNetManager> ();
	}