Exemple #1
0
        public void ModifyEvent(PlayerEvent eventMask, PlayerEventHandler handler)
        {
            lock (event_handlers) {
                VerifyEventMask(eventMask);

                LinkedListNode <PlayerEventHandlerSlot> node = FindEventNode(handler);
                if (node != null)
                {
                    PlayerEventHandlerSlot slot = node.Value;
                    slot.EventMask = eventMask;
                    node.Value     = slot;
                }
            }
        }
Exemple #2
0
        public void ConnectEvent(PlayerEventHandler handler, PlayerEvent eventMask, bool connectAfter)
        {
            lock (event_handlers) {
                VerifyEventMask(eventMask);

                PlayerEventHandlerSlot slot = new PlayerEventHandlerSlot(eventMask, handler);

                if (connectAfter)
                {
                    event_handlers.AddLast(slot);
                }
                else
                {
                    event_handlers.AddFirst(slot);
                }
            }
        }
        public void ConnectEvent(PlayerEventHandler handler, PlayerEvent eventMask, bool connectAfter)
        {
            lock (event_handlers) {
                VerifyEventMask (eventMask);

                PlayerEventHandlerSlot slot = new PlayerEventHandlerSlot (eventMask, handler);

                if (connectAfter) {
                    event_handlers.AddLast (slot);
                } else {
                    event_handlers.AddFirst (slot);
                }
            }
        }