void Start() { // Start the server manually... // if you want to change the server starting point, // move this method to another function. NetManager.SetupServer( ); }
/// <summary> /// 游戏作为服务器启动 /// </summary> public void StartAsServer() { // 网络启动 netManager.SetupServer(); team = Team.red; Round = Team.red; // InitChessColor(team); // 设置游戏当前状态 selfStage = GameStage.Connected; // 设置提示文本内容 gameUI.SetExplainText("等待服务器连接中..."); }