public MusicsCollection<Musics> GetMusics(string sortExpression, Int32 maximumRows, Int32 startRowIndex, string categoryValue, string statusValue) { MusicsCollection<Musics> _mus = new MusicsCollection<Musics>(this.ConnectionString); _mus.LitePopulate(_mus.CreateArgumentList(sortExpression, maximumRows, startRowIndex, categoryValue, statusValue), false, null); return _mus; }
/// <summary> /// Ajoute les fichiers par défaut et charge les fichiers dans les dossiers /// </summary> public override void Init() { // Création des collections (par rapport au changement de nom MakeCollection(GameDataC.Applications, GamesCollection, _GamesPath); MakeCollection(GameDataC.CheatCodes, CheatsCollection, _CheatsPath); MakeCollection(GameDataC.Manuals, ManualsCollection, _ManualsPath); MakeCollection(GameDataC.Musics, MusicsCollection, _MusicsPath); MakeCollection(GameDataC.Videos, VideosCollection, _VideosPath); // Initialisation des fichiers par défaut. ChosenGame = GamesCollection.FirstOrDefault(x => x.DestPath.Equals(GameDataC.DefaultApp?.DestPath)); ChosenManual = ManualsCollection.FirstOrDefault(x => x.DestPath.Equals(GameDataC?.DefaultManual?.DestPath)); ChosenMusic = MusicsCollection.FirstOrDefault(x => x.DestPath.Equals(GameDataC.DefaultMusic?.DestPath)); ChosenVideo = VideosCollection.FirstOrDefault(x => x.DestPath.Equals(GameDataC.DefaultVideo?.DestPath)); ChosenThemeVideo = VideosCollection.FirstOrDefault(x => x.DestPath.Equals(GameDataC.DefaultThemeVideo?.DestPath)); LoadFiles(); }
public Int32 GetMusicsCount(string sortExpression, Int32 maximumRows, Int32 startRowIndex, string categoryValue, string statusValue) { MusicsCollection<Musics> _mus = new MusicsCollection<Musics>(this.ConnectionString); return _mus.GetTotalByArgList(_mus.CreateArgumentList(sortExpression, maximumRows, startRowIndex, categoryValue, statusValue)); }