static bool OnOpenAsset(int instanceID, int line) { if (!(EditorUtility.InstanceIDToObject(instanceID) is Multiscene)) { return(false); } Multiscene multiscene = (Multiscene)EditorUtility.InstanceIDToObject(instanceID); multiscene.LoadScenes(); return(true); }
public void LoadMultiscene(Multiscene multiscene) { multiscene.LoadScenes(); }
void OnEnable() { _multiscene = (Multiscene)target; }