static bool OnOpenAsset(int instanceID, int line) { if (!(EditorUtility.InstanceIDToObject(instanceID) is Multiscene)) { return(false); } Multiscene multiscene = (Multiscene)EditorUtility.InstanceIDToObject(instanceID); multiscene.LoadScenes(); return(true); }
public override void OnInspectorGUI() { DrawDefaultInspector(); string baseSceneName = _multiscene.GetBaseSceneName(); if (baseSceneName != null) { if (GUILayout.Button("Load Scenes")) { _multiscene.LoadScenes(); } } }
public void LoadMultiscene(Multiscene multiscene) { multiscene.LoadScenes(); }
void Start() { _multisceneToLoad.LoadScenes(); }