Exemple #1
0
 /// <summary>
 /// Using tessellation allows a shader to manipulate the shape of the rendered image at each sub-division boundary.
 /// </summary>
 public bool SetTessellation(Vector2 tesselation)
 {
     return(MtaClient.DxSetShaderTessellation(materialElement, (int)tesselation.X, (int)tesselation.Y));
 }