常用方法
常用方法
常用方法
常用方法
/// <summary> /// Using tessellation allows a shader to manipulate the shape of the rendered image at each sub-division boundary. /// </summary> public bool SetTessellation(Vector2 tesselation) { return(MtaClient.DxSetShaderTessellation(materialElement, (int)tesselation.X, (int)tesselation.Y)); }