Exemple #1
0
        public override void Update(Microsoft.Xna.Framework.GameTime gameTime)
        {
            elapsed += (float)gameTime.ElapsedGameTime.TotalSeconds;
            if (elapsed > nextMovement && this.Movable)
            {
                Movement move = MovementBehavior.NextMovement();
                if (move.Speed == MovementSpeed.Zero)
                {
                    this.Face(move.Facing);
                }
                else
                {
                    this.TryMove(move.Facing, move.Speed);
                }

                this.elapsed      = 0;
                this.nextMovement = MovementBehavior.NextMovementTime();
                //GameConsole.WriteLine("MOV" + movements++ + ", next time: " + nextMovement);
            }
            base.Update(gameTime);
        }