Exemple #1
0
 void Start()
 {
     _move = GetComponent <MovementBehavior>();
     _playerInputs.Player.Movement.performed += context => _move.Movement((int)context.ReadValue <float>());
     _skip = GetComponent <MovementBehavior>();
     _playerInputs.PlayerSkip.SkipMovement.performed += context => _skip.MovementSkipping((int)context.ReadValue <float>());
 }