public async void Play(MatrixBox matrix_box, Grid gridPlay) { long[,] matrix = new long[3, 3]; for (long i = 0; i < 3; ++i) { for (long j = 0; j < 3; ++j) { matrix[i, j] = -1; } } for (long i = 0; i < 3; ++i) { for (long j = 0; j < 3; ++j) { if (i == 2 && j == 2) { break; } matrix[matrix_box.matrix[i, j].curr_row, matrix_box.matrix[i, j].curr_col] = i * 3 + j; } } for (long i = 0; i < 3; ++i) { for (long j = 0; j < 3; ++j) { if (matrix[i, j] == -1) { matrix[i, j] = 8; } } } long _curr = tree[ToInt(matrix)]; while (_curr != 0) { long _x = (_curr - 1) % 4; MoveEvent.Move(matrix_box, (-1) * X[_x], (-1) * Y[_x]); await Task.Delay(500); _curr = (_curr - 1) / 4; } SetGrid.SetDefault(gridPlay); SetGrid.SetImage(gridPlay, matrix_box.image); }
void WorldMapContext(Direction direction) { moveEvent.Move(Character, direction); }